WASET
	%0 Journal Article
	%A Kwangjin Hong and  Chulhan Lee and  Keechul Jung and  Kyoungsu Oh
	%D 2008
	%J International Journal of Computer and Information Engineering
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 20, 2008
	%T Real-time 3D Feature Extraction without Explicit 3D Object Reconstruction
	%U https://publications.waset.org/pdf/4156
	%V 20
	%X For the communication between human and computer
in an interactive computing environment, the gesture recognition is
studied vigorously. Therefore, a lot of studies have proposed efficient
methods about the recognition algorithm using 2D camera captured
images. However, there is a limitation to these methods, such as the
extracted features cannot fully represent the object in real world.
Although many studies used 3D features instead of 2D features for
more accurate gesture recognition, the problem, such as the processing
time to generate 3D objects, is still unsolved in related researches.
Therefore we propose a method to extract the 3D features combined
with the 3D object reconstruction. This method uses the modified
GPU-based visual hull generation algorithm which disables unnecessary
processes, such as the texture calculation to generate three kinds
of 3D projection maps as the 3D feature: a nearest boundary, a farthest
boundary, and a thickness of the object projected on the base-plane. In
the section of experimental results, we present results of proposed
method on eight human postures: T shape, both hands up, right hand
up, left hand up, hands front, stand, sit and bend, and compare the
computational time of the proposed method with that of the previous
methods.
	%P 2613 - 2618