{"title":"Evolved Strokes in Non Photo\u2013Realistic Rendering","authors":"Ashkan Izadi,Vic Ciesielski","volume":43,"journal":"International Journal of Computer and Information Engineering","pagesStart":1133,"pagesEnd":1139,"ISSN":"1307-6892","URL":"https:\/\/publications.waset.org\/pdf\/3207","abstract":"We describe a work with an evolutionary computing\r\nalgorithm for non photo\u2013realistic rendering of a target image. The\r\nrenderings are produced by genetic programming. We have used two\r\ndifferent types of strokes: \u201cempty triangle\" and \u201cfilled triangle\" in\r\ncolor level. We compare both empty and filled triangular strokes to\r\nfind which one generates more aesthetic pleasing images. We found\r\nthe filled triangular strokes have better fitness and generate more\r\naesthetic images than empty triangular strokes.","references":"[1] P. Barile, V. Ciesielski, and K. Trist. Non-photorealistic rendering\r\nusing genetic programming. In SEAL -08: Proceedings of the 7th\r\nInternational Conference on Simulated Evolution and Learning, pages\r\n299-308, Berlin, Heidelberg, 2008. Springer-Verlag.\r\n[2] U. Chakraborty and H. Kang. Stroke-based rendering by evolutionary\r\nalgorithm. pages 52 - 57, Dec. 2004.\r\n[3] J. P. Collomosse. Evolutionary search for the artistic rendering of\r\nphotographs. In J. Romero and P. Machado, editors, The Art of Artificial\r\nEvolution, Natural Computing Series.\r\n[4] B. Gooch, G. Coombe, and P. Shirley. Artistic vision: painterly rendering\r\nusing computer vision techniques. In NPAR -02: Proceedings of\r\nthe 2nd international symposium on Non-photorealistic animation and\r\nrendering, pages 83-ff, New York, NY, USA, 2002. ACM.\r\n[5] P. Haeberli. Paint by numbers: abstract image representations. In SIGGRAPH\r\n-90: Proceedings of the 17th annual conference on Computer\r\ngraphics and interactive techniques, pages 207-214, New York, NY,\r\nUSA, 1990. ACM.\r\n[6] A. Hertzmann. Painterly rendering with curved brush strokes of multiple\r\nsizes. In SIGGRAPH -98: Proceedings of the 25th annual conference\r\non Computer graphics and interactive techniques, pages 453-460, New\r\nYork, NY, USA, 1998. ACM.\r\n[7] A. Hertzmann. Painterly rendering with curved brush strokes of multiple\r\nsizes. In SIGGRAPH -98: Proceedings of the 25th annual conference\r\non Computer graphics and interactive techniques, pages 453-460, New\r\nYork, NY, USA, 1998. ACM.\r\n[8] J. R. Koza. Fundamental Algorithms, volume 1 of On the Programming\r\nof Computers by Means of Natural. MIT press, Cambridge, Mass., four\r\nedition, December 1992.\r\n[9] P. Litwinowicz. Processing images and video for an impressionist effect.\r\npage 407414. ACM SIGGRAPH, 1997.\r\n[10] P. H. P. Collomosse. Genetic paint: A search for salient paintings. In\r\nApplications on Evolutionary Computing, pages 437-447, New York,\r\nNY, USA, 2005. Springer Berlin \/ Heidelberg.\r\n[11] M. P. Salisbury, M. T. Wong, J. F. Hughes, and D. H. Salesin. Orientable\r\ntextures for image-based pen-and-ink illustration. In SIGGRAPH -97:\r\nProceedings of the 24th annual conference on Computer graphics and\r\ninteractive techniques, pages 401-406, New York, NY, USA, 1997.\r\nACM Press\/Addison-Wesley Publishing Co.\r\n[12] U.-M. D. F. Semet, Y. O Reilly. An interactive artificial ant approach to\r\nnon-photorealistic rendering. In Genetic and Evolutionary Computation\r\nGECCO 2004, pages 188-200. SpringerLink, 2004.\r\n[13] K. Sims. Artificial evolution for computer graphics. In SIGGRAPH\r\n-91: Proceedings of the 18th annual conference on Computer graphics\r\nand interactive techniques, pages 319-328, New York, NY, USA, 1991.\r\nACM.\r\n[14] R. Storn and K. Price. Differential evolution a simple and efficient\r\nheuristic for global optimization over continuous spaces. Journal of\r\nGlobal Optimization, 11, December.\r\n[15] D. Terzopoulos. Artificial life for computer graphics. Commun. ACM,\r\n42(8):32-42, 1999.\r\n[16] S. Todd and W. Latham. Evolutionary Art and Computers. Academic\r\nPress, Inc., Orlando, FL, USA, 1994.\r\n[17] J. A. Vince. Mathematics for Computer Graphics, chapter 12, pages\r\n193-221. Undergraduate Topics in Computer Science. Springer London,\r\n2006.\r\n[18] D. Whitley. A genetic algorithm tutorial. In Statistics and Computing,\r\npages 65-85, Netherland, October 2004. Springer.","publisher":"World Academy of Science, Engineering and Technology","index":"Open Science Index 43, 2010"}