WASET
	%0 Journal Article
	%A José Paulo Leal and  Ricardo Queirós
	%D 2009
	%J International Journal of Computer and Information Engineering
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 34, 2009
	%T Defining Programming Problems as Learning Objects
	%U https://publications.waset.org/pdf/2892
	%V 34
	%X Standards for learning objects focus primarily on
content presentation. They were already extended to support automatic evaluation but it is limited to exercises with a predefined
set of answers. The existing standards lack the metadata required by specialized evaluators to handle types of exercises with an indefinite
set of solutions. To address this issue existing learning object standards were extended to the particular requirements of a
specialized domain. A definition of programming problems as learning objects, compatible both with Learning Management Systems and with systems performing automatic evaluation of
programs, is presented in this paper. The proposed definition includes
metadata that cannot be conveniently represented using existing standards, such as: the type of automatic evaluation; the requirements
of the evaluation engine; and the roles of different assets - tests cases, program solutions, etc. The EduJudge project and its main services
are also presented as a case study on the use of the proposed definition of programming problems as learning objects.
	%P 2361 - 2368