WASET
	@article{(Open Science Index):https://publications.waset.org/pdf/16255,
	  title     = {Three-Level Tracking Method for Animating a 3D Humanoid Character},
	  author    = {Tainchi Lu and  Chochih Lin},
	  country	= {},
	  institution	= {},
	  abstract     = {With a rapid growth in 3D graphics technology over the last few years, people are desired to see more flexible reacting motions of a biped in animations. In particular, it is impossible to anticipate all reacting motions of a biped while facing a perturbation. In this paper, we propose a three-level tracking method for animating a 3D humanoid character. First, we take the laws of physics into account to attach physical attributes, such as mass, gravity, friction, collision, contact, and torque, to bones and joints of a character. The next step is to employ PD controller to follow a reference motion as closely as possible. Once the character cannot tolerate a strong perturbation to prevent itself from falling down, we are capable of tracking a desirable falling-down action to avoid any falling condition inaccuracy. From the experimental results, we demonstrate the effectiveness and flexibility of the proposed method in comparison with conventional data-driven approaches.
},
	    journal   = {International Journal of Computer and Information Engineering},
	  volume    = {7},
	  number    = {7},
	  year      = {2013},
	  pages     = {859 - 863},
	  ee        = {https://publications.waset.org/pdf/16255},
	  url   	= {https://publications.waset.org/vol/79},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 79, 2013},
	}