@article{(Open Science Index):https://publications.waset.org/pdf/16255, title = {Three-Level Tracking Method for Animating a 3D Humanoid Character}, author = {Tainchi Lu and Chochih Lin}, country = {}, institution = {}, abstract = {With a rapid growth in 3D graphics technology over the last few years, people are desired to see more flexible reacting motions of a biped in animations. In particular, it is impossible to anticipate all reacting motions of a biped while facing a perturbation. In this paper, we propose a three-level tracking method for animating a 3D humanoid character. First, we take the laws of physics into account to attach physical attributes, such as mass, gravity, friction, collision, contact, and torque, to bones and joints of a character. The next step is to employ PD controller to follow a reference motion as closely as possible. Once the character cannot tolerate a strong perturbation to prevent itself from falling down, we are capable of tracking a desirable falling-down action to avoid any falling condition inaccuracy. From the experimental results, we demonstrate the effectiveness and flexibility of the proposed method in comparison with conventional data-driven approaches. }, journal = {International Journal of Computer and Information Engineering}, volume = {7}, number = {7}, year = {2013}, pages = {859 - 863}, ee = {https://publications.waset.org/pdf/16255}, url = {https://publications.waset.org/vol/79}, bibsource = {https://publications.waset.org/}, issn = {eISSN: 1307-6892}, publisher = {World Academy of Science, Engineering and Technology}, index = {Open Science Index 79, 2013}, }