Augmented Reality Applications for Active Learning in Geometry: Enhancing Mathematical Intelligence at Phra Dabos School
Authors: Nattamon Srithammee, Ratchanikorn Chonchaiya
Abstract:
This study explores the impact of Augmented Reality (AR) technology on mathematics education, focusing on Area and Volume concepts at Phra Dabos School in Thailand. We developed a mobile AR application to present these mathematical concepts innovatively. Using a mixed-methods approach, we assessed the knowledge of 79 students before and after using the application. The results showed a significant improvement in students' understanding of Area and Volume, with average test scores increasing from 3.70 to 9.04 (p < 0.001, Cohen's d = 2.05). Students also reported increased engagement and satisfaction. Our findings suggest that AR technology can be a valuable tool in mathematics education, particularly for enhancing the understanding of abstract concepts like Area and Volume. This study contributes to research on educational technology in STEM education and provides insights for educators and educational technology developers.
Keywords: Augmented reality, mathematics education, area and volume, educational technology, STEM education.
Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 50References:
[1] Ibáñez, M. -B. and C. Delgado-Kloos, Augmented reality for STEM learning: A systematic review. Computers & Education, 2018. 123: p. 109-123.
[2] Bujak, K. R., et al., A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 2013. 68: p. 536-544.
[3] Akçayır, M. and G. Akçayır, Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 2017. 20: p. 1-11.
[4] Di Serio, Á., M. B. Ibáñez, and C. D. Kloos, Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 2013. 68: p. 586-596.
[5] Saltan, F., & Arslan, O., The Use of Augmented Reality in Formal Education: A Scoping Review. Eurasia Journal of Mathematics, Science and Technology Education. 2017. 13: p. 503-520.
[6] Garzón, J., J. Pavón, and S. Baldiris, Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 2019. 23(4): p. 447-459.
[7] Hwang, G. -J., et al., Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations. Interactive Learning Environments, 2015. 24(8): p. 1895-1906.
[8] Wasko, C., What Teachers Need to Know About Augmented Reality Enhanced Learning Environments. Techtrends, 2013. 57(4): p. 17-21.
[9] Lave, J., & Wenger, E, Situated learning: Legitimate peripheral participation. Cambridge University, 1991.
[10] Oueida, S., P. Awad, and C. Mattar, Augmented Reality Awareness and Latest Applications in Education: A Review. International Journal of Emerging Technologies in Learning (iJET), 2023. 18(13): p. 21-44.
[11] Shen, Q. A. T., Peihua, The Effects of Augmented Reality (AR) on Students' Learning Outcomes of Cognitive Domain: A Meta-analysis. Journal of Namibian Studies: History Politics Culture, 2023. 33.
[12] Zhang, J., et al., Augmented Reality in K–12 Education: A Systematic Review and Meta-Analysis of the Literature from 2000 to 2020. Sustainability, 2022. 14(15).