WASET
	%0 Journal Article
	%A Clara Hertzog and  Sho Sakurai and  Koichi Hirota and  Takuya Nojima
	%D 2022
	%J International Journal of Computer and Information Engineering
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 189, 2022
	%T Proposal of a Virtual Reality Dynamism Augmentation Method for Sports Spectating
	%U https://publications.waset.org/pdf/10012661
	%V 189
	%X It is common to see graphics appearing on television while watching a sports game to provide information, but it is less common to see graphics specifically aiming to boost spectators’ dynamism perception. It is even less common to see such graphics designed especially for virtual reality (VR). However, it appears that even with simple dynamic graphics, it would be possible to improve VR sports spectators’ experience. So, in this research, we explain how graphics can be used in VR to improve the dynamism of a broadcasted sports game and we provide a simple example. This example consists in a white halo displayed around the video and blinking according to the game speed. We hope to increase people’s awareness about VR sports spectating and the possibilities this display offers through dynamic graphics.
	%P 363 - 366