WASET
	@article{(Open Science Index):https://publications.waset.org/pdf/10012600,
	  title     = {A VR Cybersecurity Training Knowledge-Based Ontology},
	  author    = {Shaila Rana and  Wasim Alhamdani},
	  country	= {},
	  institution	= {},
	  abstract     = {Effective cybersecurity learning relies on an engaging, interactive, and entertaining activity that fosters positive learning outcomes. VR cybersecurity training may provide a training format that is engaging, interactive, and entertaining. A methodological approach and framework are needed to allow trainers and educators to employ VR cybersecurity training methods to promote positive learning outcomes. Thus, this paper aims to create an approach that cybersecurity trainers can follow to create a VR cybersecurity training module. This methodology utilizes concepts from other cybersecurity training frameworks, such as NICE and CyTrONE. Other cybersecurity training frameworks do not incorporate the use of VR. VR training proposes unique challenges that cannot be addressed in current cybersecurity training frameworks. Subsequently, this ontology utilizes concepts to develop VR training to create a relevant methodology for creating VR cybersecurity training modules.},
	    journal   = {International Journal of Computer and Information Engineering},
	  volume    = {16},
	  number    = {7},
	  year      = {2022},
	  pages     = {254 - 258},
	  ee        = {https://publications.waset.org/pdf/10012600},
	  url   	= {https://publications.waset.org/vol/187},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 187, 2022},
	}