@article{(Open Science Index):https://publications.waset.org/pdf/10011931,
	  title     = {Co-Creational Model for Blended Learning in a Flipped Classroom Environment Focusing on the Combination of Coding and Drone-Building},
	  author    = {A. Schuchter and  M. Promegger},
	  country	= {},
	  institution	= {},
	  abstract     = {The outbreak of the COVID-19 pandemic has shown
us that online education is so much more than just a cool feature for
teachers – it is an essential part of modern teaching. In online math
teaching, it is common to use tools to share screens, compute and
calculate mathematical examples, while the students can watch the
process. On the other hand, flipped classroom models are on the rise,
with their focus on how students can gather knowledge by watching
videos and on the teacher’s use of technological tools for information
transfer. This paper proposes a co-educational teaching approach for
coding and engineering subjects with the help of drone-building to
spark interest in technology and create a platform for knowledge
transfer. The project combines aspects from mathematics (matrices,
vectors, shaders, trigonometry), physics (force, pressure and rotation)
and coding (computational thinking, block-based programming,
JavaScript and Python) and makes use of collaborative-shared 3D
Modeling with clara.io, where students create mathematics knowhow.
The instructor follows a problem-based learning approach and
encourages their students to find solutions in their own time and in
their own way, which will help them develop new skills intuitively
and boost logically structured thinking. The collaborative aspect of
working in groups will help the students develop communication
skills as well as structural and computational thinking. Students are
not just listeners as in traditional classroom settings, but play an
active part in creating content together by compiling a Handbook of
Knowledge (called “open book”) with examples and solutions.
Before students start calculating, they have to write down all their
ideas and working steps in full sentences so other students can easily
follow their train of thought. Therefore, students will learn to
formulate goals, solve problems, and create a ready-to use product
with the help of “reverse engineering”, cross-referencing and creative
thinking. The work on drones gives the students the opportunity to
create a real-life application with a practical purpose, while going
through all stages of product development.},
	    journal   = {International Journal of Computer and Information Engineering},
	  volume    = {15},
	  number    = {3},
	  year      = {2021},
	  pages     = {225 - 233},
	  ee        = {https://publications.waset.org/pdf/10011931},
	  url   	= {https://publications.waset.org/vol/171},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 171, 2021},