WASET
	%0 Journal Article
	%A Anitha Narasimhan and  Aarthy Anandan and  Madhan Karky and  C. N. Subalalitha
	%D 2018
	%J International Journal of Cognitive and Language Sciences
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 134, 2018
	%T Porul: Option Generation and Selection and Scoring Algorithms for a Tamil Flash Card Game
	%U https://publications.waset.org/pdf/10008478
	%V 134
	%X Games can be the excellent tools for teaching a language. There are few e-learning games in Indian languages like word scrabble, cross word, quiz games etc., which were developed mainly for educational purposes. This paper proposes a Tamil word game called, “Porul”, which focuses on education as well as on players’ thinking and decision-making skills. Porul is a multiple choice based quiz game, in which the players attempt to answer questions correctly from the given multiple options that are generated using a unique algorithm called the Option Selection algorithm which explores the semantics of the question in various dimensions namely, synonym, rhyme and Universal Networking Language semantic category. This kind of semantic exploration of the question not only increases the complexity of the game but also makes it more interesting. The paper also proposes a Scoring Algorithm which allots a score based on the popularity score of the question word. The proposed game has been tested using 20,000 Tamil words.
	%P 225 - 228