WASET
	@article{(Open Science Index):https://publications.waset.org/pdf/10007327,
	  title     = {The Effects of a Digital Dialogue Game on Higher Education Students’ Argumentation-Based Learning},
	  author    = {Omid Noroozi},
	  country	= {},
	  institution	= {},
	  abstract     = {Digital dialogue games have opened up opportunities for learning skills by engaging students in complex problem solving that mimic real world situations, without importing unwanted constraints and risks of the real world. Digital dialogue games can be motivating and engaging to students for fun, creative thinking, and learning. This study explored how undergraduate students engage with argumentative discourse activities which have been designed to intensify debate. A pre-test, post-test design was used with students who were assigned to groups of four and asked to debate a controversial topic with the aim of exploring various 'pros and cons' on the 'Genetically Modified Organisms (GMOs)'. Findings reveal that the Digital dialogue game can facilitate argumentation-based learning. The digital Dialogue game was also evaluated positively in terms of students’ satisfaction and learning experiences.},
	    journal   = {International Journal of Educational and Pedagogical Sciences},
	  volume    = {10},
	  number    = {12},
	  year      = {2016},
	  pages     = {4062 - 4065},
	  ee        = {https://publications.waset.org/pdf/10007327},
	  url   	= {https://publications.waset.org/vol/120},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 120, 2016},
	}