Thomas Odaker and  Dieter Kranzlmueller and  Jens Volkert,  GPU-Accelerated Triangle Mesh Simplification Using Parallel Vertex Removal.   journal   = {International Journal of Computer and Information Engineering}, [online]. World Academy of Science, Engineering and Technology.
    January 2016, vol. 109(1). 160 - 166
    [viewed 05 December 2019]. Available from: https://publications.waset.org/pdf/10003435.