Recording Video in the CAVE
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 32799
Recording Video in the CAVE

Authors: Mohamed Mediouni

Abstract:

Evaluating the performance of a simulator in the CAVE has to be confirmed by encouraging people to live the experience of virtual reality. In this paper, a detailed procedure of recording video is presented. Limitations of the experimental device are firstly exposed. Then, solutions for improving this idea are finally described.

Keywords: Virtual reality, CAVE, stereoscopic, camera.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1098962

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 2215

References:


[1] J. Tisseau. Réalité virtuelle - autonomie in virtuo -. ENIB laboratoire d'ingénierie informatique, Habilitation à Diriger des Recherches, 2001.
[2] M. Slater. Measuring presence: a response to the witmer and singer presence questionnaire. Presence: Teleoperators and Virtual Environments, 8:560–565, 1999.
[3] M. R. Mine, F. P. Brooks, and C. H. Sequin. Moving objects in space: exploiting proprioception in virtual-environment interaction. SIGGRAPH '97 Proceedings of the 24th annual conference on Computer graphics and interactive techniques, page 19-26.
[4] B. Fröhlich; B. Kirsch; W. Krüger; G. Wesche. Further development of the responsive workbench. Eurographics, pages 237– 246, 1995.
[5] The Effects of Head-Mounted Display Mechanics on Distance Judgments in Virtual Environments. ACM Symposium on Applied Perception in Graphics and Visualization, 2004.
[6] C. Cruz-Neira, D.J. Sandin, T.A. DeFanti. Surround-screen projection based virtual reality: The design and implementation of the CAVE. Proceedings of ACM SIGGRAPH, 135-142, 1993.
[7] H. Creagh. Cave Automatic Virtual Environment. Electrical Insulation Conference and Electrical Manufacturing & Coil Winding Technology Conference, 2003, 499 - 504.
[8] CAVELib. User and reference guide. Mechdyne corporation, April 2010 Edition.
[9] J. Rohlf and J. Helman. IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics. SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques. Pages 381-394.
[10] OpenGL architecture review board (ARB). https://www.opengl.org
[11] A. Craig, W. Sherman, and J. Will. Developing Virtual Reality Application. ELSEVIER, 2009.
[12] J. Goldman and T. Roy. Cosmic Worm. IEEE Computer Graphics & Applications. To be published. July 1994.
[13] A. Frisoli, C. A. Avizzano, and M. Bergamasco. Simulation of a manual gearshift with a 2 DOF force-feedback joystick. ICRA – International Conference on Robotics and Automation, Seoul, Korea, 2001.
[14] B. Raffin and L. Soares. PC Clusters for Virtual Reality. Proceedings of the IEEE Virtual Reality Conference, 2006.
[15] T. A. DeFanti R. V. Kenyon C. Cruz-Neira, D. J. Sandin and John C. Hart. The cave: audio visual experience automatic virtual environment. Magazine Communications of the ACM, 35:64–72, 1992.
[16] P. Hartling A. Bierbaum Christopher, C. Just and C. Cruzneira. Flexible application design using vr juggler. In In Conference Abstracts and Applications. SIGGRAPH, 2000.