%0 Journal Article
	%A Derek O Reilly and  Piotr Milczarski and  Shane Dowdall and  Artur Hłobaż and  Krzysztof Podlaski and  Hiram Bollaert
	%D 2015
	%J International Journal of Computer and Information Engineering
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 97, 2015
	%T Comparison between Approaches Used in Two WalkAbout Projects
	%U https://publications.waset.org/pdf/10000237
	%V 97
	%X Learning through creation of contextual games is a
very promising approach when undertaking interdisciplinary and
international group projects. During 2013 and 2014 the authors
organized two intensive student projects. The two projects were in
different countries and different conditions. Between them, the two
projects involved 68 students and 12 mentors from five EU countries
and from various academic disciplines. In this paper we share our
experience of these two projects and we suggest approaches that can
be utilized to strengthen the chances of succeeding in short (12-15
days long) intensive student projects.

	%P 140 - 147