%0 Journal Article %A Derek O Reilly and Piotr Milczarski and Shane Dowdall and Artur Hłobaż and Krzysztof Podlaski and Hiram Bollaert %D 2015 %J International Journal of Computer and Information Engineering %B World Academy of Science, Engineering and Technology %I Open Science Index 97, 2015 %T Comparison between Approaches Used in Two WalkAbout Projects %U https://publications.waset.org/pdf/10000237 %V 97 %X Learning through creation of contextual games is a very promising approach when undertaking interdisciplinary and international group projects. During 2013 and 2014 the authors organized two intensive student projects. The two projects were in different countries and different conditions. Between them, the two projects involved 68 students and 12 mentors from five EU countries and from various academic disciplines. In this paper we share our experience of these two projects and we suggest approaches that can be utilized to strengthen the chances of succeeding in short (12-15 days long) intensive student projects. %P 140 - 147