TY - JFULL AU - P. Prema and B. Ramadoss PY - 2008/7/ TI - A Classification Scheme for Game Input and Output T2 - International Journal of Computer and Information Engineering SP - 1869 EP - 1876 VL - 2 SN - 1307-6892 UR - https://publications.waset.org/pdf/9892 PU - World Academy of Science, Engineering and Technology NX - Open Science Index 18, 2008 N2 - Computer game industry has experienced exponential growth in recent years. A game is a recreational activity involving one or more players. Game input is information such as data, commands, etc., which is passed to the game system at run time from an external source. Conversely, game outputs are information which are generated by the game system and passed to an external target, but which is not used internally by the game. This paper identifies a new classification scheme for game input and output, which is based on player-s input and output. Using this, relationship table for game input classifier and output classifier is developed. ER -