@article{(Open Science Index):https://publications.waset.org/pdf/8001, title = {Real-Time 3D City Generation using Shape Grammars with LOD Variations}, author = {Pearl Goswell and Jun Jo}, country = {}, institution = {}, abstract = {Creating3D environments, including characters and cities, is a significantly time consuming process due to a large amount of workinvolved in designing and modelling.There have been a number of attempts to automatically generate 3D objects employing shape grammars. However it is still too early to apply the mechanism to real problems such as real-time computer games.The purpose of this research is to introduce a time efficient and cost effective method to automatically generatevarious 3D objects for real-time 3D games. This Shape grammar-based real-time City Generation (RCG) model is a conceptual model for generating 3Denvironments in real-time and can be applied to 3D gamesoranimations. The RCG system can generate even a large cityby applying fundamental principles of shape grammars to building elementsin various levels of detailin real-time.}, journal = {International Journal of Computer and Information Engineering}, volume = {6}, number = {1}, year = {2012}, pages = {42 - 48}, ee = {https://publications.waset.org/pdf/8001}, url = {https://publications.waset.org/vol/61}, bibsource = {https://publications.waset.org/}, issn = {eISSN: 1307-6892}, publisher = {World Academy of Science, Engineering and Technology}, index = {Open Science Index 61, 2012}, }