@article{(Open Science Index):https://publications.waset.org/pdf/6172, title = {The use of a Bespoke Computer Game For Teaching Analogue Electronics}, author = {Olaf Hallan Graven and Dag Andreas Hals Samuelsen}, country = {}, institution = {}, abstract = {An implementation of a design for a game based virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of freedom, although the game is designed not to facilitate trial-and error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a MMORPG environment. The game is tested on a group of second year electrical engineering students with good results.}, journal = {International Journal of Educational and Pedagogical Sciences}, volume = {6}, number = {5}, year = {2012}, pages = {1014 - 1020}, ee = {https://publications.waset.org/pdf/6172}, url = {https://publications.waset.org/vol/65}, bibsource = {https://publications.waset.org/}, issn = {eISSN: 1307-6892}, publisher = {World Academy of Science, Engineering and Technology}, index = {Open Science Index 65, 2012}, }