WASET
	%0 Journal Article
	%A Elizabeth M. Hodge and  M.H.N. Tabrizi and  Mary A. Farwell and  Karl L. Wuensch
	%D 2007
	%J International Journal of Educational and Pedagogical Sciences
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 11, 2007
	%T Virtual Reality Classrooms Strategies for Creating a Social Presence
	%U https://publications.waset.org/pdf/4780
	%V 11
	%X Delivering course material via a virtual environment
is beneficial to today-s students because it offers the interactivity,
real-time interaction and social presence that students of all ages
have come to accept in our gaming rich community. It is essential
that the Net Generation also known as Generation Why, have
exposure to learning communities that encompass interactivity to
form social and educational connections. As student and professor
become interconnected through collaboration and interaction in a
virtual learning space, relationships develop and students begin to
take on an individual identity. With this in mind the research project
was developed to investigate the use of virtual environments on
student satisfaction and the effectiveness of course delivery.
Furthermore, the project was designed to integrate both interactive
(real-time) classes conducted in the Virtual Reality (VR)
environment while also creating archived VR sessions for student use
in retaining and reviewing course content.
	%P 688 - 692