WASET
	@article{(Open Science Index):https://publications.waset.org/pdf/4493,
	  title     = {A Method to Annotate Programs with High-Level Knowledge of Computation},
	  author    = {Nobuhiko Hishinuma and  Jun Igari and  Rentaro Yoshioka},
	  country	= {},
	  institution	= {},
	  abstract     = {When programming in languages such as C, Java, etc.,
it is difficult to reconstruct the programmer's ideas only from the
program code. This occurs mainly because, much of the programmer's
ideas behind the implementation are not recorded in the code during
implementation. For example, physical aspects of computation such as
spatial structures, activities, and meaning of variables are not required
as instructions to the computer and are often excluded. This makes the
future reconstruction of the original ideas difficult. AIDA, which is a
multimedia programming language based on the cyberFilm model, can
solve these problems allowing to describe ideas behind programs
using advanced annotation methods as a natural extension to
programming. In this paper, a development environment that
implements the AIDA language is presented with a focus on the
annotation methods. In particular, an actual scientific numerical
computation code is created and the effects of the annotation methods
are analyzed.},
	    journal   = {International Journal of Computer and Systems Engineering},
	  volume    = {6},
	  number    = {2},
	  year      = {2012},
	  pages     = {201 - 208},
	  ee        = {https://publications.waset.org/pdf/4493},
	  url   	= {https://publications.waset.org/vol/62},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 62, 2012},
	}