Danielle Morin and Jennifer D.E.Thomas and Raafat G. Saade
Deep Learning and Virtual Environment
3163 - 3169
2012
6
11
International Journal of Psychological and Behavioral Sciences
https://publications.waset.org/pdf/12611
https://publications.waset.org/vol/71
World Academy of Science, Engineering and Technology
While computers are known to facilitate lower levels of learning, such as rote memorization of facts, measurable through electronically administered and graded multiplechoice questions, yesno, and truefalse answers, the imparting and measurement of higherlevel cognitive skills is more vexing. These require more openended delivery and answers, and may be more problematic in an entirely virtual environment, notwithstanding the advances in technologies such as wikis, blogs, discussion boards, etc. As with the integration of all technology, merit is based more on the instructional design of the course than on the technology employed in, and of, itself. With this in mind, this study examined the perceptions of online students in an introductory Computer Information Systems course regarding the fostering of various higherorder thinking and teambuilding skills as a result of the activities, resources and technologies (ART) used in the course.
Open Science Index 71, 2012