WASET
	@article{(Open Science Index):https://publications.waset.org/pdf/10401,
	  title     = {Investigating Mental Workload of VR Training versus Serious Game Training on Shoot Operation Training},
	  author    = {Ta-Min Hung and  Tien-Lung Sun},
	  country	= {},
	  institution	= {},
	  abstract     = {Thanks to VR technology advanced, there are many
researches had used VR technology to develop a training system.
Using VR characteristics can simulate many kinds of situations to
reach our training-s goal. However, a good training system not only
considers real simulation but also considers learner-s learning
motivation. So, there are many researches started to conduct game-s
features into VR training system. We typically called this is a serious
game. It is using game-s features to engage learner-s learning
motivation. However, VR or Serious game has another important
advantage. That is simulating feature. Using this feature can create
any kinds of pressured environments. Because in the real
environment may happen any emergent situations. So, increasing the
trainees- pressure is more important when they are training. Most
pervious researches are investigated serious game-s applications and
learning performance. Seldom researches investigated how to
increase the learner-s mental workload when they are training. So, in
our study, we will introduce a real case study and create two types
training environments. Comparing the learner-s mental workload
between VR training and serious game.},
	    journal   = {International Journal of Psychological and Behavioral Sciences},
	  volume    = {5},
	  number    = {10},
	  year      = {2011},
	  pages     = {1262 - 1265},
	  ee        = {https://publications.waset.org/pdf/10401},
	  url   	= {https://publications.waset.org/vol/58},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 58, 2011},
	}