WASET
	@article{(Open Science Index):https://publications.waset.org/pdf/10011153,
	  title     = {Container Chaos: The Impact of a Casual Game on Learning and Behavior},
	  author    = {Lori L. Scarlatos and  Ryan Courtney},
	  country	= {},
	  institution	= {},
	  abstract     = {This paper explores the impact that playing a casual game can have on a player's learning and subsequent behavior. A casual mobile game, Container Chaos, was created to teach undergraduate students about the carbon footprint of various disposable beverage containers. Learning was tested with a short quiz, and behavior was tested by observing which beverage containers players choose when offered a drink and a snack. The game was tested multiple times, under a variety of different circumstances. Findings of these tests indicate that, with extended play over time, players can learn new information and sometimes even change their behavior as a result. This has implications for how other casual games can be used to teach concepts and possibly modify behavior.
},
	    journal   = {International Journal of Educational and Pedagogical Sciences},
	  volume    = {14},
	  number    = {4},
	  year      = {2020},
	  pages     = {232 - 238},
	  ee        = {https://publications.waset.org/pdf/10011153},
	  url   	= {https://publications.waset.org/vol/160},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 160, 2020},
	}