Wala A. Bagunaid and Maram Meccawy and Arwa Allinjawi and Zilal Meccawy
The Impact of Gamification on SelfAssessment for English Language Learners in Saudi Arabia
129 - 134
2019
13
2
International Journal of Educational and Pedagogical Sciences
https://publications.waset.org/pdf/10009994
https://publications.waset.org/vol/146
World Academy of Science, Engineering and Technology
Continuous selfassessment becomes crucial in selfpaced online learning environments. Students often depend on themselves to assess their progress; which is considered an essential requirement for any successful learning process. Today’s education institutions face major problems around student motivation and engagement. Thus, personalized elearning systems aim to help and guide the students. Gamification provides an opportunity to help students for selfassessment and social comparison with other students through attempting to harness the motivational power of games and apply it to the learning environment. Furthermore, Open Social Student Modeling (OSSM) as considered as the latest user modeling technologies is believed to improve students’ selfassessment and to allow them to social comparison with other students. This research integrates OSSM approach and gamification concepts in order to provide selfassessment for English language learners at King Abdulaziz University (KAU). This is achieved through an interactive visual representation of their learning progress.
Open Science Index 146, 2019