{"title":"Augmented Reality and Storytelling in Cities: An Application to Lisbon Street Art","authors":"Francisco Guimar\u00e3es, Mauro Figueiredo, Jos\u00e9 Rodrigues","volume":119,"journal":"International Journal of Humanities and Social Sciences","pagesStart":3654,"pagesEnd":3658,"ISSN":"1307-6892","URL":"https:\/\/publications.waset.org\/pdf\/10005783","abstract":"
Cities are spaces of memory with several zones (parts of cities) with their own history and cultural events. Today, cities are also marked by a form of intangible cultural heritage like street art, which creates a visual culture based on the process of reflection about the city and the world. To link these realities and create a personal user interaction with this cultural heritage it is important to capture the story and aesthetics, and find alternatives to immerse the user in these spaces of memory. To that end, this article presents a project which combines Augmented Reality technologies and concepts of Transmedia Storytelling applied to Lisbon City, using Street Art artifacts as markers in a framework of digital media-art.<\/p>\r\n","references":"[1]\tNovak, D., \u201cPhotography and classification of information: Proposed framework for graffiti art\u201d, Street Art & Urban Creativity Scientific Journal, Vol.1, N\u00ba1, 2015.\r\n[2]\tBlanche, U., \u201cStreet art and related terms \u2013 Discussion and working definition\u201d, Street Art & Urban Creativity Scientific Journal, Vol.1, N\u00ba1, 2015.\r\n[3]\tWichers, C., \u201cMuseus e antropofogagia do patrim\u00f3nio arqueol\u00f3gico: (des)caminhos da pr\u00e1tica brasileira\u201d, Disserta\u00e7\u00e3o de Doutoramento, Universidade Lus\u00f3fona de Humanidades e Tecnologias, Departamento de Museologia.\r\n[4]\tJenkins, H., \u201cA Cultura de Converg\u00eancia\u201d, Tradu\u00e7\u00e3o Susana Alexandria, Editora Aleph, 2009.\r\n[5]\tSantaella, L., \u201cCulturas e Artes do P\u00f3s-Humano\u201d, 2004.\r\n[6]\tGuimaraes, F., Figueiredo, M. and Rodrigues, J., \u201cRealidade Aumentada e Transmedia Storytelling em Museus e Patrim\u00f3nio Cultural: Artefacto Digital I-Lugar\u201d, Artech2015, 2015.\r\n[7]\tGuimaraes, F, Figueiredo, M. and Rodrigues, J., \"Augmented Reality and Storytelling in heritage application in public gardens: Caloust Gulbenkian Foundation Garden,\" 2015 Digital Heritage, Granada, 2015, pp. 317-320. \r\n[8]\tFigueiredo, M., Gomes, J. and Gomes, C., \u201cCreating Learning Activities using Augmented Reality Tools\u201d, 2nd Experiment@ International Conference \u2013 Online Experimentation, 2013.\r\n[9]\tAzuma, R., \u201cA survey of augmented reality,\u201d Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, pp. 355\u2013385, Aug. 1997.\r\n[10]\tMilgram, P., Takemura, H., Utsumi, A. and Kishino, F., \u201cAugmented Reality: A Class of Displays on the Reality-Virtuality Continuum\u201d, SPIE Vol 2351, \u201cTelemanipulation and Telepresence Technologies\u201d, 1994.\r\n[11]\tChyigang, K., Taysheng, J. and Itung,Y. \u201cAn invisible head marker tracking system for indoor mobile augmented reality\u201d.\r\n[12]\tGee, A., Web, M., Escalamila-Ambrosio J. and Mayol-Cuevas, W., \u201cA Topometric system for Wide area augmented reality\u201d.\r\n[13]\tSerr\u00e3o, M., Shahrabadi, S., Moreno, M., Jose, J., Rodrigues, J. and Rodrigues, J.M., \u201cComputer vision and GIS for the navigation of blind persons in buildings\u201d, Springer, Univ Access Inf Soc (2015) 14:67-80, 2015. \r\n[14]\tMarcos, F., Branco, P. and Carvalho, A., \u201cComputer Medium in Digital Art\u2019s Creative Process\u201d, IGI Global, 2009. ","publisher":"World Academy of Science, Engineering and Technology","index":"Open Science Index 119, 2016"}