@article{(Open Science Index):https://publications.waset.org/pdf/10002016, title = {Addictive Use Due to Personality: Focused on Big Five Personality Traits and Game Addiction}, author = {Eui Jun Jeong and Hye Rim Lee}, country = {}, institution = {}, abstract = {This study examined whether big five personality traits affect game addiction with control of psychological, social, and demographic factors. Specifically, using data from a survey of 789 game users in Korea, we conducted a regression analysis to see the associations of psychological (loneliness/depression), social (activities with family/friends), self-efficacy (game/general), gaming (daily gaming time/perception), demographic (age/gender), and personality traits (extraversion, neuroticism conscientiousness, agreeableness, & openness) with the degree of game addiction. Results showed that neuroticism increase game addiction with no effect of extraversion on the addiction. General self-efficacy negatively affected game addiction, whereas game self-efficacy increased the degree of game addiction. Loneliness enhanced game addiction while depression showed a negative effect on the addiction. Results and implications are discussed.}, journal = {International Journal of Psychological and Behavioral Sciences}, volume = {9}, number = {6}, year = {2015}, pages = {2032 - 2036}, ee = {https://publications.waset.org/pdf/10002016}, url = {https://publications.waset.org/vol/102}, bibsource = {https://publications.waset.org/}, issn = {eISSN: 1307-6892}, publisher = {World Academy of Science, Engineering and Technology}, index = {Open Science Index 102, 2015}, }